Uses of Class
org.bukkit.Location

Packages that use Location
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a world, including special states.
Generalized BlockData classes.
Classes concerning the creation of boss bars that appear at the top of the player's screen.
Classes relating to handling specialized non-chat player input.
Classes dedicated to handling a plugin's runtime configuration.
Classes concerning damage types and sources applicable to living entities.
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
Classes concerning an entity's persistent memory.
Events relating to when a block is changed or interacts with the world.
Events relating to entities, excluding some directly referencing some more specific entity types.
Events relating to players.
Events triggered by various world states or changes.
Classes to facilitate world generation implementation.
Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside item stacks.
Classes relevant to loot table manipulation and generation.
Classes related to creating or using structures without creating Structure blocks in the world.
Multi and single purpose classes to facilitate various programmatic concepts.
Spigot-specific player events.