Interface LivingEntity
- All Superinterfaces:
Attributable
,CommandSender
,Damageable
,Entity
,Metadatable
,Nameable
,Permissible
,PersistentDataHolder
,ProjectileSource
,ServerOperator
- All Known Subinterfaces:
AbstractHorse
,AbstractSkeleton
,AbstractVillager
,Ageable
,Allay
,Ambient
,Animals
,Armadillo
,ArmorStand
,Axolotl
,Bat
,Bee
,Blaze
,Bogged
,Breedable
,Breeze
,Camel
,Cat
,CaveSpider
,ChestedHorse
,Chicken
,Cod
,ComplexLivingEntity
,Cow
,Creaking
,CreakingTransient
,Creature
,Creeper
,Dolphin
,Donkey
,Drowned
,ElderGuardian
,EnderDragon
,Enderman
,Endermite
,Enemy
,Evoker
,Fish
,Flying
,Fox
,Frog
,Ghast
,Giant
,GlowSquid
,Goat
,Golem
,Guardian
,Hoglin
,Horse
,HumanEntity
,Husk
,Illager
,Illusioner
,IronGolem
,Llama
,MagmaCube
,Mob
,Monster
,Mule
,MushroomCow
,NPC
,Ocelot
,Panda
,Parrot
,Phantom
,Pig
,Piglin
,PiglinAbstract
,PiglinBrute
,PigZombie
,Pillager
,Player
,PolarBear
,PufferFish
,Rabbit
,Raider
,Ravager
,Salmon
,Sheep
,Shulker
,Silverfish
,Skeleton
,SkeletonHorse
,Slime
,Sniffer
,Snowman
,Spellcaster
,Spider
,Squid
,Steerable
,Stray
,Strider
,Tadpole
,Tameable
,TraderLlama
,TropicalFish
,Turtle
,Vex
,Villager
,Vindicator
,WanderingTrader
,Warden
,WaterMob
,Witch
,Wither
,WitherSkeleton
,Wolf
,Zoglin
,Zombie
,ZombieHorse
,ZombieVillager
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Nested Class Summary
Nested classes/interfaces inherited from interface org.bukkit.entity.Entity
Entity.Spigot
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Method Summary
Modifier and TypeMethodDescriptionboolean
addPotionEffect
(PotionEffect effect) Adds the givenPotionEffect
to the living entity.boolean
addPotionEffect
(PotionEffect effect, boolean force) Deprecated.no need to force since multiple effects of the same type are now supported.boolean
addPotionEffects
(Collection<PotionEffect> effects) Attempts to add all of the givenPotionEffect
to the living entity.void
Makes this entity attack the given entity with a melee attack.boolean
Returns true if this entity can breathe underwater and will not take suffocation damage when its air supply reaches zero.Returns all currently activePotionEffect
s on the living entity.int
Gets the time in ticks until the next arrow leaves the entity's body.int
Gets the amount of arrows in an entity's body.boolean
Gets if the living entity can pick up items.Deprecated.entity groupings are now managed by tags, not categoriesGets a mutable set of UUIDs of the entities which are exempt from the entity's collidable rule and which's collision with this entity will behave the opposite of it.Get theSound
this entity will make on death.getDrinkingSound
(ItemStack itemStack) getEatingSound
(ItemStack itemStack) Gets the inventory with the equipment worn by the living entity.double
Gets the height of the living entity's eyes above its Location.double
getEyeHeight
(boolean ignorePose) Gets the height of the living entity's eyes above its Location.Get a Location detailing the current eye position of the living entity.getFallDamageSound
(int fallHeight) Get theSound
this entity will make when falling from the given height (in blocks).Get theSound
this entity will make when falling from a large height.Get theSound
this entity will make when falling from a small height.Get theSound
this entity will make when damaged.Gets the item that the player is using (eating food, drawing back a bow, blocking, etc.)int
Gets the number of ticks remaining for the current item's usage.Gets the player identified as the killer of the living entity.double
Returns the living entity's last damage taken in the current no damage ticks time.getLastTwoTargetBlocks
(Set<Material> transparent, int maxDistance) Gets the last two blocks along the living entity's line of sight.Gets the entity that is currently leading this entity.getLineOfSight
(Set<Material> transparent, int maxDistance) Gets all blocks along the living entity's line of sight.int
Returns the maximum amount of air the living entity can have, in ticks.int
Returns the living entity's current maximum no damage ticks.<T> T
Returns the value of the memory specified.int
Get the ticks that this entity has performed no action.int
Returns the living entity's current no damage ticks.Returns the activePotionEffect
of the specified type.int
Returns the amount of air that the living entity has remaining, in ticks.boolean
Returns if the living entity despawns when away from players or not.getTargetBlock
(Set<Material> transparent, int maxDistance) Gets the block that the living entity has targeted.getTargetBlockExact
(int maxDistance) Gets the block that the living entity has targeted.getTargetBlockExact
(int maxDistance, FluidCollisionMode fluidCollisionMode) Gets the block that the living entity has targeted.boolean
hasAI()
Checks whether an entity has AI.boolean
hasLineOfSight
(Entity other) Checks whether the living entity has block line of sight to another.boolean
Returns whether the living entity already has an existing effect of the givenPotionEffectType
applied to it.boolean
Gets if the entity is climbing.boolean
Gets if this entity is subject to collisions with other entities.boolean
Checks to see if an entity is gliding, such as using an Elytra.boolean
Gets whether the entity is invisible or not.boolean
Returns whether the entity is currently leashed.boolean
Checks to see if an entity is currently riptiding.boolean
Returns whether this entity is slumbering.boolean
Checks to see if an entity is swimming.void
playHurtAnimation
(float yaw) Makes this entity flash red as if they were damaged.rayTraceBlocks
(double maxDistance) Performs a ray trace that provides information on the targeted block.rayTraceBlocks
(double maxDistance, FluidCollisionMode fluidCollisionMode) Performs a ray trace that provides information on the targeted block.void
Removes any effects present of the givenPotionEffectType
.void
setAI
(boolean ai) Sets whether an entity will have AI.void
setArrowCooldown
(int ticks) Sets the time in ticks until the next arrow leaves the entity's body.void
setArrowsInBody
(int count) Set the amount of arrows in the entity's body.void
setCanPickupItems
(boolean pickup) Sets whether or not the living entity can pick up items.void
setCollidable
(boolean collidable) Set if this entity will be subject to collisions with other entities.void
setGliding
(boolean gliding) Makes entity start or stop gliding.void
setInvisible
(boolean invisible) Sets whether the entity is invisible or not.void
setItemInUseTicks
(int ticks) Sets the number of ticks that remain for the current item's usage.void
setLastDamage
(double damage) Sets the damage dealt within the current no damage ticks time period.boolean
setLeashHolder
(Entity holder) Sets the leash on this entity to be held by the supplied entity.void
setMaximumAir
(int ticks) Sets the maximum amount of air the living entity can have, in ticks.void
setMaximumNoDamageTicks
(int ticks) Sets the living entity's current maximum no damage ticks.<T> void
Sets the value of the memory specified.void
setNoActionTicks
(int ticks) Set the ticks that this entity has performed no action.void
setNoDamageTicks
(int ticks) Sets the living entity's current no damage ticks.void
setRemainingAir
(int ticks) Sets the amount of air that the living entity has remaining, in ticks.void
setRemoveWhenFarAway
(boolean remove) Sets whether or not the living entity despawns when away from players or not.void
setRiptiding
(boolean riptiding) Makes entity start or stop riptiding.void
setSwimming
(boolean swimming) Makes entity start or stop swimming.void
Makes this entity swing their main hand.void
Makes this entity swing their off hand.Methods inherited from interface org.bukkit.attribute.Attributable
getAttribute
Methods inherited from interface org.bukkit.command.CommandSender
getName, sendMessage, sendMessage, sendMessage, sendMessage
Methods inherited from interface org.bukkit.entity.Damageable
damage, damage, damage, getAbsorptionAmount, getHealth, getMaxHealth, resetMaxHealth, setAbsorptionAmount, setHealth, setMaxHealth
Methods inherited from interface org.bukkit.entity.Entity
addPassenger, addScoreboardTag, copy, copy, createSnapshot, eject, getAsString, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isFrozen, isGlowing, isInsideVehicle, isInvulnerable, isInWater, isInWorld, isOnGround, isPersistent, isSilent, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spigot, teleport, teleport, teleport, teleport
Methods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadata
Methods inherited from interface org.bukkit.Nameable
getCustomName, setCustomName
Methods inherited from interface org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
Methods inherited from interface org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainer
Methods inherited from interface org.bukkit.projectiles.ProjectileSource
launchProjectile, launchProjectile
Methods inherited from interface org.bukkit.permissions.ServerOperator
isOp, setOp
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Method Details
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getEyeHeight
double getEyeHeight()Gets the height of the living entity's eyes above its Location.- Returns:
- height of the living entity's eyes above its location
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getEyeHeight
double getEyeHeight(boolean ignorePose) Gets the height of the living entity's eyes above its Location.- Parameters:
ignorePose
- if set to true, the effects of pose changes, eg sneaking and gliding will be ignored- Returns:
- height of the living entity's eyes above its location
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getEyeLocation
Get a Location detailing the current eye position of the living entity.- Returns:
- a location at the eyes of the living entity
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getLineOfSight
Gets all blocks along the living entity's line of sight.This list contains all blocks from the living entity's eye position to target inclusive. This method considers all blocks as 1x1x1 in size.
- Parameters:
transparent
- Set containing all transparent block Materials (set to null for only air)maxDistance
- this is the maximum distance to scan (may be limited by server by at least 100 blocks, no less)- Returns:
- list containing all blocks along the living entity's line of sight
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getTargetBlock
Gets the block that the living entity has targeted.This method considers all blocks as 1x1x1 in size. To take exact block collision shapes into account, see
getTargetBlockExact(int, FluidCollisionMode)
.- Parameters:
transparent
- Set containing all transparent block Materials (set to null for only air)maxDistance
- this is the maximum distance to scan (may be limited by server by at least 100 blocks, no less)- Returns:
- block that the living entity has targeted
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getLastTwoTargetBlocks
Gets the last two blocks along the living entity's line of sight.The target block will be the last block in the list. This method considers all blocks as 1x1x1 in size.
- Parameters:
transparent
- Set containing all transparent block Materials (set to null for only air)maxDistance
- this is the maximum distance to scan. This may be further limited by the server, but never to less than 100 blocks- Returns:
- list containing the last 2 blocks along the living entity's line of sight
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getTargetBlockExact
Gets the block that the living entity has targeted.This takes the blocks' precise collision shapes into account. Fluids are ignored.
This may cause loading of chunks! Some implementations may impose artificial restrictions on the maximum distance.
- Parameters:
maxDistance
- the maximum distance to scan- Returns:
- block that the living entity has targeted
- See Also:
-
getTargetBlockExact
@Nullable Block getTargetBlockExact(int maxDistance, @NotNull FluidCollisionMode fluidCollisionMode) Gets the block that the living entity has targeted.This takes the blocks' precise collision shapes into account.
This may cause loading of chunks! Some implementations may impose artificial restrictions on the maximum distance.
- Parameters:
maxDistance
- the maximum distance to scanfluidCollisionMode
- the fluid collision mode- Returns:
- block that the living entity has targeted
- See Also:
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rayTraceBlocks
Performs a ray trace that provides information on the targeted block.This takes the blocks' precise collision shapes into account. Fluids are ignored.
This may cause loading of chunks! Some implementations may impose artificial restrictions on the maximum distance.
- Parameters:
maxDistance
- the maximum distance to scan- Returns:
- information on the targeted block, or
null
if there is no targeted block in range - See Also:
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rayTraceBlocks
@Nullable RayTraceResult rayTraceBlocks(double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode) Performs a ray trace that provides information on the targeted block.This takes the blocks' precise collision shapes into account.
This may cause loading of chunks! Some implementations may impose artificial restrictions on the maximum distance.
- Parameters:
maxDistance
- the maximum distance to scanfluidCollisionMode
- the fluid collision mode- Returns:
- information on the targeted block, or
null
if there is no targeted block in range - See Also:
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getRemainingAir
int getRemainingAir()Returns the amount of air that the living entity has remaining, in ticks.- Returns:
- amount of air remaining
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setRemainingAir
void setRemainingAir(int ticks) Sets the amount of air that the living entity has remaining, in ticks.- Parameters:
ticks
- amount of air remaining
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getMaximumAir
int getMaximumAir()Returns the maximum amount of air the living entity can have, in ticks.- Returns:
- maximum amount of air
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setMaximumAir
void setMaximumAir(int ticks) Sets the maximum amount of air the living entity can have, in ticks.- Parameters:
ticks
- maximum amount of air
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getItemInUse
Gets the item that the player is using (eating food, drawing back a bow, blocking, etc.)- Returns:
- the item being used by the player, or null if they are not using an item
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getItemInUseTicks
int getItemInUseTicks()Gets the number of ticks remaining for the current item's usage.- Returns:
- The number of ticks remaining
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setItemInUseTicks
void setItemInUseTicks(int ticks) Sets the number of ticks that remain for the current item's usage. Applies to items that take time to use, like eating food, drawing a bow, or throwing a trident.- Parameters:
ticks
- The number of ticks remaining
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getArrowCooldown
int getArrowCooldown()Gets the time in ticks until the next arrow leaves the entity's body.- Returns:
- ticks until arrow leaves
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setArrowCooldown
void setArrowCooldown(int ticks) Sets the time in ticks until the next arrow leaves the entity's body.- Parameters:
ticks
- time until arrow leaves
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getArrowsInBody
int getArrowsInBody()Gets the amount of arrows in an entity's body.- Returns:
- amount of arrows in body
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setArrowsInBody
void setArrowsInBody(int count) Set the amount of arrows in the entity's body.- Parameters:
count
- amount of arrows in entity's body
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getMaximumNoDamageTicks
int getMaximumNoDamageTicks()Returns the living entity's current maximum no damage ticks.This is the maximum duration in which the living entity will not take damage.
- Returns:
- maximum no damage ticks
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setMaximumNoDamageTicks
void setMaximumNoDamageTicks(int ticks) Sets the living entity's current maximum no damage ticks.- Parameters:
ticks
- maximum amount of no damage ticks
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getLastDamage
double getLastDamage()Returns the living entity's last damage taken in the current no damage ticks time.Only damage higher than this amount will further damage the living entity.
- Returns:
- damage taken since the last no damage ticks time period
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setLastDamage
void setLastDamage(double damage) Sets the damage dealt within the current no damage ticks time period.- Parameters:
damage
- amount of damage
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getNoDamageTicks
int getNoDamageTicks()Returns the living entity's current no damage ticks.- Returns:
- amount of no damage ticks
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setNoDamageTicks
void setNoDamageTicks(int ticks) Sets the living entity's current no damage ticks.- Parameters:
ticks
- amount of no damage ticks
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getNoActionTicks
int getNoActionTicks()Get the ticks that this entity has performed no action.The details of what "no action ticks" entails varies from entity to entity and cannot be specifically defined. Some examples include squid using this value to determine when to swim, raiders for when they are to be expelled from raids, or creatures (such as withers) as a requirement to be despawned.
- Returns:
- amount of no action ticks
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setNoActionTicks
void setNoActionTicks(int ticks) Set the ticks that this entity has performed no action.The details of what "no action ticks" entails varies from entity to entity and cannot be specifically defined. Some examples include squid using this value to determine when to swim, raiders for when they are to be expelled from raids, or creatures (such as withers) as a requirement to be despawned.
- Parameters:
ticks
- amount of no action ticks
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getKiller
Gets the player identified as the killer of the living entity.May be null.
- Returns:
- killer player, or null if none found
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addPotionEffect
Adds the givenPotionEffect
to the living entity.- Parameters:
effect
- PotionEffect to be added- Returns:
- whether the effect could be added
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addPotionEffect
Deprecated.no need to force since multiple effects of the same type are now supported.Adds the givenPotionEffect
to the living entity.Only one potion effect can be present for a given
PotionEffectType
.- Parameters:
effect
- PotionEffect to be addedforce
- whether conflicting effects should be removed- Returns:
- whether the effect could be added
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addPotionEffects
Attempts to add all of the givenPotionEffect
to the living entity.- Parameters:
effects
- the effects to add- Returns:
- whether all of the effects could be added
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hasPotionEffect
Returns whether the living entity already has an existing effect of the givenPotionEffectType
applied to it.- Parameters:
type
- the potion type to check- Returns:
- whether the living entity has this potion effect active on them
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getPotionEffect
Returns the activePotionEffect
of the specified type.If the effect is not present on the entity then null will be returned.
- Parameters:
type
- the potion type to check- Returns:
- the effect active on this entity, or null if not active.
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removePotionEffect
Removes any effects present of the givenPotionEffectType
.- Parameters:
type
- the potion type to remove
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getActivePotionEffects
Returns all currently activePotionEffect
s on the living entity.- Returns:
- a collection of
PotionEffect
s
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hasLineOfSight
Checks whether the living entity has block line of sight to another.This uses the same algorithm that hostile mobs use to find the closest player.
- Parameters:
other
- the entity to determine line of sight to- Returns:
- true if there is a line of sight, false if not
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getRemoveWhenFarAway
boolean getRemoveWhenFarAway()Returns if the living entity despawns when away from players or not.By default, animals are not removed while other mobs are.
- Returns:
- true if the living entity is removed when away from players
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setRemoveWhenFarAway
void setRemoveWhenFarAway(boolean remove) Sets whether or not the living entity despawns when away from players or not.- Parameters:
remove
- the removal status
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getEquipment
Gets the inventory with the equipment worn by the living entity.- Returns:
- the living entity's inventory
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setCanPickupItems
void setCanPickupItems(boolean pickup) Sets whether or not the living entity can pick up items.- Parameters:
pickup
- whether or not the living entity can pick up items
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getCanPickupItems
boolean getCanPickupItems()Gets if the living entity can pick up items.- Returns:
- whether or not the living entity can pick up items
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isLeashed
boolean isLeashed()Returns whether the entity is currently leashed.- Returns:
- whether the entity is leashed
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getLeashHolder
Gets the entity that is currently leading this entity.- Returns:
- the entity holding the leash
- Throws:
IllegalStateException
- if not currently leashed
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setLeashHolder
Sets the leash on this entity to be held by the supplied entity.This method has no effect on EnderDragons, Withers, Players, or Bats. Non-living entities excluding leashes will not persist as leash holders.
- Parameters:
holder
- the entity to leash this entity to, or null to unleash- Returns:
- whether the operation was successful
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isGliding
boolean isGliding()Checks to see if an entity is gliding, such as using an Elytra.- Returns:
- True if this entity is gliding.
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setGliding
void setGliding(boolean gliding) Makes entity start or stop gliding. This will work even if an Elytra is not equipped, but will be reverted by the server immediately after unless an event-cancelling mechanism is put in place.- Parameters:
gliding
- True if the entity is gliding.
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isSwimming
boolean isSwimming()Checks to see if an entity is swimming.- Returns:
- True if this entity is swimming.
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setSwimming
void setSwimming(boolean swimming) Makes entity start or stop swimming. This may have unexpected results if the entity is not in water.- Parameters:
swimming
- True if the entity is swimming.
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isRiptiding
boolean isRiptiding()Checks to see if an entity is currently riptiding.- Returns:
- True if this entity is currently riptiding.
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setRiptiding
void setRiptiding(boolean riptiding) Makes entity start or stop riptiding.Note: This does not damage attackable entities.
- Parameters:
riptiding
- whether the entity should start riptiding.- See Also:
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isSleeping
boolean isSleeping()Returns whether this entity is slumbering.- Returns:
- slumber state
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isClimbing
boolean isClimbing()Gets if the entity is climbing.- Returns:
- if the entity is climbing
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setAI
void setAI(boolean ai) Sets whether an entity will have AI. The entity will be completely unable to move if it has no AI.- Parameters:
ai
- whether the mob will have AI or not.
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hasAI
boolean hasAI()Checks whether an entity has AI. The entity will be completely unable to move if it has no AI.- Returns:
- true if the entity has AI, otherwise false.
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attack
Makes this entity attack the given entity with a melee attack. Attack damage is calculated by the server from the attributes and equipment of this mob, and knockback is applied totarget
as appropriate.- Parameters:
target
- entity to attack.
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swingMainHand
void swingMainHand()Makes this entity swing their main hand. This method does nothing if this entity does not have an animation for swinging their main hand. -
swingOffHand
void swingOffHand()Makes this entity swing their off hand. This method does nothing if this entity does not have an animation for swinging their off hand. -
playHurtAnimation
void playHurtAnimation(float yaw) Makes this entity flash red as if they were damaged.- Parameters:
yaw
- The direction the damage is coming from in relation to the entity, where 0 is in front of the player, 90 is to the right, 180 is behind, and 270 is to the left
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setCollidable
void setCollidable(boolean collidable) Set if this entity will be subject to collisions with other entities.Exemptions to this rule can be managed with
getCollidableExemptions()
Note that the client may predict the collision between itself and another entity, resulting in this flag not working for player collisions. This method should therefore only be used to set the collision status of non-player entities.
To control player collisions, use
Team.Option.COLLISION_RULE
in combination with aScoreboard
and aTeam
.- Parameters:
collidable
- collision status
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isCollidable
boolean isCollidable()Gets if this entity is subject to collisions with other entities.Some entities might be exempted from the collidable rule of this entity. Use
getCollidableExemptions()
to get these.Please note that this method returns only the custom collidable state, not whether the entity is non-collidable for other reasons such as being dead.
Note that the client may predict the collision between itself and another entity, resulting in this flag not being accurate for player collisions. This method should therefore only be used to check the collision status of non-player entities.
To check the collision behavior for a player, use
Team.Option.COLLISION_RULE
in combination with aScoreboard
and aTeam
.- Returns:
- collision status
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getCollidableExemptions
Gets a mutable set of UUIDs of the entities which are exempt from the entity's collidable rule and which's collision with this entity will behave the opposite of it.This set can be modified to add or remove exemptions.
For example if collidable is true and an entity is in the exemptions set then it will not collide with it. Similarly if collidable is false and an entity is in this set then it will still collide with it.
Note these exemptions are not (currently) persistent.
Note that the client may predict the collision between itself and another entity, resulting in those exemptions not being accurate for player collisions. This method should therefore only be used to exempt non-player entities.
To exempt collisions for a player, use
Team.Option.COLLISION_RULE
in combination with aScoreboard
and aTeam
.- Returns:
- the collidable exemption set
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getMemory
Returns the value of the memory specified.Note that the value is null when the specific entity does not have that value by default.
- Type Parameters:
T
- the type of the return value- Parameters:
memoryKey
- memory to access- Returns:
- a instance of the memory section value or null if not present
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setMemory
Sets the value of the memory specified.Note that the value will not be persisted when the specific entity does not have that value by default.
- Type Parameters:
T
- the type of the passed value- Parameters:
memoryKey
- the memory to accessmemoryValue
- a typed memory value
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getHurtSound
Get theSound
this entity will make when damaged.- Returns:
- the hurt sound, or null if the entity does not make any sound
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getDeathSound
Get theSound
this entity will make on death.- Returns:
- the death sound, or null if the entity does not make any sound
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getFallDamageSound
Get theSound
this entity will make when falling from the given height (in blocks). The sound will often differ between either a small or a big fall damage sound if the height exceeds 4 blocks.- Parameters:
fallHeight
- the fall height in blocks- Returns:
- the fall damage sound
- See Also:
-
getFallDamageSoundSmall
Get theSound
this entity will make when falling from a small height.- Returns:
- the fall damage sound
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getFallDamageSoundBig
Get theSound
this entity will make when falling from a large height.- Returns:
- the fall damage sound
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getDrinkingSound
- Parameters:
itemStack
- the item stack being drank- Returns:
- the drinking sound
-
getEatingSound
- Parameters:
itemStack
- the item stack being eaten- Returns:
- the eating sound
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canBreatheUnderwater
boolean canBreatheUnderwater()Returns true if this entity can breathe underwater and will not take suffocation damage when its air supply reaches zero.- Returns:
true
if the entity can breathe underwater
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getCategory
Deprecated.entity groupings are now managed by tags, not categoriesGet the category to which this entity belongs. Categories may subject this entity to additional effects, benefits or debuffs.- Returns:
- the entity category
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setInvisible
void setInvisible(boolean invisible) Sets whether the entity is invisible or not.- Parameters:
invisible
- If the entity is invisible
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isInvisible
boolean isInvisible()Gets whether the entity is invisible or not.- Returns:
- Whether the entity is invisible
-