| Package | Description | 
|---|---|
| org.bukkit | 
 More generalized classes in the API. 
 | 
| org.bukkit.block | 
 Classes used to manipulate the voxels in a  
world,
 including special states. | 
| org.bukkit.boss | |
| org.bukkit.conversations | 
 Classes dedicated to facilitate direct player-to-plugin communication. 
 | 
| org.bukkit.entity | 
 Interfaces for non-voxel objects that can exist in a  
world, including all players, monsters, projectiles, etc. | 
| org.bukkit.entity.minecart | 
 Interfaces for various  
Minecart types. | 
| org.bukkit.event.block | |
| org.bukkit.event.enchantment | 
Events triggered from an enchantment table. | 
| org.bukkit.event.entity | |
| org.bukkit.event.hanging | 
Events relating to entities that hang. | 
| org.bukkit.event.inventory | |
| org.bukkit.event.player | |
| org.bukkit.event.server | 
Events relating to programmatic state
 changes on the server. | 
| org.bukkit.event.vehicle | 
Events relating to vehicular entities. | 
| org.bukkit.event.weather | 
Events relating to weather. | 
| org.bukkit.event.world | |
| org.bukkit.inventory | 
 Classes involved in manipulating player inventories and item interactions. 
 | 
| org.bukkit.map | 
 Classes to facilitate plugin handling of  
map displays. | 
| org.bukkit.material | 
 Classes that represents various voxel types and states. 
 | 
| org.bukkit.plugin.messaging | 
 Classes dedicated to specialized plugin to client protocols. 
 | 
| org.bukkit.potion | 
 Classes to represent various  
potion
 properties and manipulation. | 
| org.bukkit.projectiles | 
 Classes to represent the source of a projectile 
 | 
| org.bukkit.util | 
 Multi and single purpose classes to facilitate various programmatic
 concepts. 
 | 
| org.spigotmc.event.entity | |
| org.spigotmc.event.player | 
| Class and Description | 
|---|
| AnimalTamer | 
| Arrow
 Represents an arrow. 
 | 
| Entity
 Represents a base entity in the world 
 | 
| EntityType | 
| FallingBlock
 Represents a falling block 
 | 
| Item
 Represents an Item. 
 | 
| LightningStrike
 Represents an instance of a lightning strike. 
 | 
| LivingEntity
 Represents a living entity, such as a monster or player 
 | 
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| EntityType | 
| Class and Description | 
|---|
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| Ageable
 Represents an entity that can age and breed. 
 | 
| Ambient
 Represents an ambient mob 
 | 
| Animals
 Represents an Animal. 
 | 
| AnimalTamer | 
| Arrow
 Represents an arrow. 
 | 
| Arrow.Spigot | 
| ComplexEntityPart
 Represents a single part of a  
ComplexLivingEntity | 
| ComplexLivingEntity
 Represents a complex living entity - one that is made up of various smaller
 parts 
 | 
| Cow
 Represents a Cow. 
 | 
| Creature
 Represents a Creature. 
 | 
| Damageable
 Represents an  
Entity that has health and can take damage. | 
| EnderDragon
 Represents an Ender Dragon 
 | 
| EnderDragon.Phase
 Represents a phase or action that an Ender Dragon can perform. 
 | 
| Entity
 Represents a base entity in the world 
 | 
| Entity.Spigot | 
| EntityType | 
| Explosive
 A representation of an explosive entity 
 | 
| FallingBlock
 Represents a falling block 
 | 
| Fireball
 Represents a Fireball. 
 | 
| FishHook
 Represents a fishing hook. 
 | 
| Flying
 Represents a Flying Entity. 
 | 
| Golem
 A mechanical creature that may harm enemies. 
 | 
| Hanging
 Represents a Hanging entity 
 | 
| Horse.Color
 Represents the base color that the horse has. 
 | 
| Horse.Style
 Represents the style, or markings, that the horse has. 
 | 
| Horse.Variant
 Represents the different types of horses that may exist. 
 | 
| HumanEntity
 Represents a human entity, such as an NPC or a player 
 | 
| LightningStrike.Spigot | 
| LivingEntity
 Represents a living entity, such as a monster or player 
 | 
| Monster
 Represents a Monster. 
 | 
| NPC
 Represents a non-player character 
 | 
| Ocelot.Type
 Represents the various different cat types there are. 
 | 
| Player
 Represents a player, connected or not 
 | 
| Player.Spigot | 
| Projectile
 Represents a shootable entity. 
 | 
| Rabbit.Type
 Represents the various types a Rabbit might be. 
 | 
| Skeleton.SkeletonType | 
| Slime
 Represents a Slime. 
 | 
| Spider
 Represents a Spider. 
 | 
| Tameable | 
| ThrownPotion
 Represents a thrown potion bottle 
 | 
| Vehicle
 Represents a vehicle entity. 
 | 
| Villager
 Represents a villager NPC 
 | 
| Villager.Profession
 Represents the various different Villager professions there may be. 
 | 
| WaterMob
 Represents a Water Mob 
 | 
| Weather
 Represents a Weather related entity, such as a storm 
 | 
| Zombie
 Represents a Zombie. 
 | 
| Class and Description | 
|---|
| Entity
 Represents a base entity in the world 
 | 
| Minecart
 Represents a minecart entity. 
 | 
| Vehicle
 Represents a vehicle entity. 
 | 
| Class and Description | 
|---|
| Entity
 Represents a base entity in the world 
 | 
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| AnimalTamer | 
| AreaEffectCloud
 Represents an area effect cloud which will imbue a potion effect onto
 entities which enter it. 
 | 
| Creeper
 Represents a Creeper 
 | 
| EnderDragon
 Represents an Ender Dragon 
 | 
| EnderDragon.Phase
 Represents a phase or action that an Ender Dragon can perform. 
 | 
| Entity
 Represents a base entity in the world 
 | 
| EntityType | 
| Explosive
 A representation of an explosive entity 
 | 
| Firework | 
| Horse
 Represents a Horse. 
 | 
| HumanEntity
 Represents a human entity, such as an NPC or a player 
 | 
| Item
 Represents an Item. 
 | 
| LightningStrike
 Represents an instance of a lightning strike. 
 | 
| LingeringPotion
 Represents a thrown lingering potion bottle 
 | 
| LivingEntity
 Represents a living entity, such as a monster or player 
 | 
| Pig
 Represents a Pig. 
 | 
| PigZombie
 Represents a Pig Zombie. 
 | 
| Player
 Represents a player, connected or not 
 | 
| Projectile
 Represents a shootable entity. 
 | 
| Sheep
 Represents a Sheep. 
 | 
| Slime
 Represents a Slime. 
 | 
| ThrownExpBottle
 Represents a thrown Experience bottle. 
 | 
| ThrownPotion
 Represents a thrown potion bottle 
 | 
| Villager
 Represents a villager NPC 
 | 
| Class and Description | 
|---|
| Entity
 Represents a base entity in the world 
 | 
| Hanging
 Represents a Hanging entity 
 | 
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| HumanEntity
 Represents a human entity, such as an NPC or a player 
 | 
| Item
 Represents an Item. 
 | 
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| ArmorStand | 
| Arrow
 Represents an arrow. 
 | 
| Egg
 Represents a thrown egg. 
 | 
| Entity
 Represents a base entity in the world 
 | 
| EntityType | 
| Fish
 Deprecated. 
 
in favor of  
FishHook | 
| Item
 Represents an Item. 
 | 
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| Entity
 Represents a base entity in the world 
 | 
| LivingEntity
 Represents a living entity, such as a monster or player 
 | 
| Vehicle
 Represents a vehicle entity. 
 | 
| Class and Description | 
|---|
| LightningStrike
 Represents an instance of a lightning strike. 
 | 
| Class and Description | 
|---|
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| Entity
 Represents a base entity in the world 
 | 
| HumanEntity
 Represents a human entity, such as an NPC or a player 
 | 
| Class and Description | 
|---|
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| EntityType | 
| Class and Description | 
|---|
| Player
 Represents a player, connected or not 
 | 
| Class and Description | 
|---|
| LivingEntity
 Represents a living entity, such as a monster or player 
 | 
| Class and Description | 
|---|
| Projectile
 Represents a shootable entity. 
 | 
| Class and Description | 
|---|
| LivingEntity
 Represents a living entity, such as a monster or player 
 | 
| Class and Description | 
|---|
| Entity
 Represents a base entity in the world 
 | 
| Class and Description | 
|---|
| Player
 Represents a player, connected or not 
 | 
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