Interface ConfigurationSerializable
- All Known Subinterfaces:
ArmorMeta, AttackRangeComponent, AxolotlBucketMeta, BannerMeta, BlockDataMeta, BlocksAttacksComponent, BlocksAttacksComponent.DamageReduction, BlockStateMeta, BookMeta, BundleMeta, ColorableArmorMeta, CompassMeta, ConsumableApplyEffects, ConsumableClearEffects, ConsumableComponent, ConsumableEffect, ConsumablePlaySound, ConsumableRemoveEffect, ConsumableTeleportRandomly, CrossbowMeta, CustomModelDataComponent, Damageable, EnchantmentStorageMeta, EquippableComponent, FireworkEffectMeta, FireworkMeta, FoodComponent, ItemMeta, JukeboxPlayableComponent, KineticWeaponComponent, KineticWeaponComponent.Condition, KnowledgeBookMeta, LeatherArmorMeta, MapMeta, MusicInstrumentMeta, OfflinePlayer, OminousBottleMeta, PiercingWeaponComponent, Player, PlayerProfile, PlayerSkinPatch, PotionMeta, Repairable, ShieldMeta, SkullMeta, SpawnEggMeta, SuspiciousStewMeta, SwingAnimationComponent, ToolComponent, ToolComponent.ToolRule, TropicalFishBucketMeta, UseCooldownComponent, UseEffectsComponent, WeaponComponent, WritableBookMeta
- All Known Implementing Classes:
AttributeModifier, BlockVector, BoundingBox, Color, FireworkEffect, ItemStack, Location, Pattern, PotionEffect, SpawnRule, Vector
public interface ConfigurationSerializable
Represents an object that may be serialized.
These objects MUST implement one of the following, in addition to the methods as defined by this interface:
- A static method "deserialize" that accepts a single
Map<String,Object> and returns the class. - A static method "valueOf" that accepts a single
Map<String,Object> and returns the class. - A constructor that accepts a single
Map<String,Object>.
ConfigurationSerialization.registerClass(Class).- See Also:
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Method Summary
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Method Details
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serialize
Creates a Map representation of this class.This class must provide a method to restore this class, as defined in the
ConfigurationSerializableinterface javadocs.- Returns:
- Map containing the current state of this class
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