public enum Effect extends Enum<Effect>
Modifier and Type | Class and Description |
---|---|
static class |
Effect.Type
Represents the type of an effect.
|
Enum Constant and Description |
---|
ANVIL_BREAK
The sound played when an anvil breaks
|
ANVIL_LAND
The sound played when an anvil lands after
falling
|
ANVIL_USE
The sound played when an anvil is used
|
BAT_TAKEOFF
Sound played by a bat taking off
|
BLAZE_SHOOT
Sound of blaze firing.
|
BOW_FIRE
Sound of a bow firing.
|
BREWING_STAND_BREW
The sound played by brewing stands when brewing
|
CHORUS_FLOWER_DEATH
The sound played when a chorus flower dies
|
CHORUS_FLOWER_GROW
The sound played when a chorus flower grows
|
CLICK1
A click sound.
|
CLICK2
An alternate click sound.
|
CLOUD
A puff of white smoke
|
COLOURED_DUST
Multicolored dust particles
|
CRIT
Critical hit particles
|
DOOR_CLOSE
Sound of a door closing.
|
DOOR_TOGGLE
Sound of a door opening.
|
DRAGON_BREATH
The sound/particles used by the enderdragon's breath
attack.
|
END_GATEWAY_SPAWN
The sound/particles caused by a end gateway spawning
|
ENDER_SIGNAL
An ender eye signal; a visual effect.
|
ENDERDRAGON_GROWL
The sound of an enderdragon growling
|
ENDERDRAGON_SHOOT
Sound of an enderdragon firing
|
ENDEREYE_LAUNCH
The sound played when launching an endereye
|
EXPLOSION
Explosion particles
|
EXPLOSION_HUGE
The biggest explosion particle effect
|
EXPLOSION_LARGE
A larger version of the explode particle
|
EXTINGUISH
Sound of fire being extinguished.
|
FENCE_GATE_CLOSE
Sound of a door closing.
|
FENCE_GATE_TOGGLE
Sound of a door opening.
|
FIREWORK_SHOOT
The sound played when launching a firework
|
FIREWORKS_SPARK
The spark that comes off a fireworks
|
FLAME
Fire particles
|
FLYING_GLYPH
The symbols that fly towards the enchantment table
|
FOOTSTEP
A small gray square
|
GHAST_SHOOT
Sound of ghast firing.
|
GHAST_SHRIEK
Sound of ghast shrieking.
|
HAPPY_VILLAGER
The particle that appears when trading with a villager
|
HEART
The particle that appears when breading animals
|
INSTANT_SPELL
A puff of white stars
|
IRON_DOOR_CLOSE
Sound of a door closing.
|
IRON_DOOR_TOGGLE
Sound of a door opening.
|
IRON_TRAPDOOR_CLOSE
Sound of a door closing.
|
IRON_TRAPDOOR_TOGGLE
Sound of a door opening.
|
ITEM_BREAK
The particles generated when a tool breaks.
|
LARGE_SMOKE
The smoke particles that appears on blazes, minecarts
with furnaces and fire
|
LAVA_POP
The particles that pop out of lava
|
LAVADRIP
The lava drip particle that appears on blocks under lava
|
MAGIC_CRIT
Blue critical hit particles
|
MOBSPAWNER_FLAMES
The flames seen on a mobspawner; a visual effect.
|
NOTE
The note that appears above note blocks
|
PARTICLE_SMOKE
Smoke particles
|
PORTAL
The particles shown at nether portals
|
PORTAL_TRAVEL
The sound played when traveling through a portal
|
POTION_BREAK
Visual effect of a splash potion breaking.
|
POTION_SWIRL
Multicolored potion effect particles
|
POTION_SWIRL_TRANSPARENT
Multicolored potion effect particles that are slightly transparent
|
RECORD_PLAY
A song from a record.
|
SLIME
The particle shown when a slime jumps
|
SMALL_SMOKE
Small gray particles
|
SMOKE
A visual smoke effect.
|
SNOW_SHOVEL
White particles
|
SNOWBALL_BREAK
Snowball breaking
|
SPELL
A puff of white potion swirls
|
SPLASH
Water particles
|
STEP_SOUND
Sound of a block breaking.
|
TILE_BREAK
The particles generated while breaking a block.
|
TILE_DUST
The particles generated while sprinting a block
This particle requires a Material and data value so that the client can select the correct texture.
|
TRAPDOOR_CLOSE
Sound of a trapdoor closing.
|
TRAPDOOR_TOGGLE
Sound of a trapdoor opening.
|
VILLAGER_PLANT_GROW
Particles displayed when a villager grows a plant, data
is the number of particles
|
VILLAGER_THUNDERCLOUD
The particle that appears when hitting a villager
|
VOID_FOG
Small gray particles
|
WATERDRIP
The water drip particle that appears on blocks under water
|
WITCH_MAGIC
A puff of purple particles
|
WITHER_BREAK_BLOCK
The sound played when a wither breaks a block
|
WITHER_SHOOT
Sound of a wither shooting
|
ZOMBIE_CHEW_IRON_DOOR
Sound of zombies chewing on iron doors.
|
ZOMBIE_CHEW_WOODEN_DOOR
Sound of zombies chewing on wooden doors.
|
ZOMBIE_CONVERTED_VILLAGER
The sound played when a villager is converted by
a zombie
|
ZOMBIE_DESTROY_DOOR
Sound of zombies destroying a door.
|
ZOMBIE_INFECT
The sound played when a zombie infects a target
|
Modifier and Type | Method and Description |
---|---|
static Effect |
getById(int id)
Deprecated.
Magic value
|
static Effect |
getByName(String name)
Gets the Effect associated with the given name.
|
Class<?> |
getData() |
int |
getId()
Deprecated.
Magic value
|
String |
getName()
Returns the effect's name.
|
Effect.Type |
getType() |
static Effect |
valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static Effect[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final Effect CLICK2
public static final Effect CLICK1
public static final Effect BOW_FIRE
public static final Effect DOOR_TOGGLE
public static final Effect IRON_DOOR_TOGGLE
public static final Effect TRAPDOOR_TOGGLE
public static final Effect IRON_TRAPDOOR_TOGGLE
public static final Effect FENCE_GATE_TOGGLE
public static final Effect DOOR_CLOSE
public static final Effect IRON_DOOR_CLOSE
public static final Effect TRAPDOOR_CLOSE
public static final Effect IRON_TRAPDOOR_CLOSE
public static final Effect FENCE_GATE_CLOSE
public static final Effect EXTINGUISH
public static final Effect RECORD_PLAY
public static final Effect GHAST_SHRIEK
public static final Effect GHAST_SHOOT
public static final Effect BLAZE_SHOOT
public static final Effect ZOMBIE_CHEW_WOODEN_DOOR
public static final Effect ZOMBIE_CHEW_IRON_DOOR
public static final Effect ZOMBIE_DESTROY_DOOR
public static final Effect SMOKE
public static final Effect STEP_SOUND
public static final Effect POTION_BREAK
public static final Effect ENDER_SIGNAL
public static final Effect MOBSPAWNER_FLAMES
public static final Effect BREWING_STAND_BREW
public static final Effect CHORUS_FLOWER_GROW
public static final Effect CHORUS_FLOWER_DEATH
public static final Effect PORTAL_TRAVEL
public static final Effect ENDEREYE_LAUNCH
public static final Effect FIREWORK_SHOOT
public static final Effect VILLAGER_PLANT_GROW
public static final Effect DRAGON_BREATH
public static final Effect ANVIL_BREAK
public static final Effect ANVIL_USE
public static final Effect ANVIL_LAND
public static final Effect ENDERDRAGON_SHOOT
public static final Effect WITHER_BREAK_BLOCK
public static final Effect WITHER_SHOOT
public static final Effect ZOMBIE_INFECT
public static final Effect ZOMBIE_CONVERTED_VILLAGER
public static final Effect BAT_TAKEOFF
public static final Effect END_GATEWAY_SPAWN
public static final Effect ENDERDRAGON_GROWL
public static final Effect FIREWORKS_SPARK
public static final Effect CRIT
public static final Effect MAGIC_CRIT
public static final Effect POTION_SWIRL
public static final Effect POTION_SWIRL_TRANSPARENT
public static final Effect SPELL
public static final Effect INSTANT_SPELL
public static final Effect WITCH_MAGIC
public static final Effect NOTE
public static final Effect PORTAL
public static final Effect FLYING_GLYPH
public static final Effect FLAME
public static final Effect LAVA_POP
public static final Effect FOOTSTEP
public static final Effect SPLASH
public static final Effect PARTICLE_SMOKE
public static final Effect EXPLOSION_HUGE
public static final Effect EXPLOSION_LARGE
public static final Effect EXPLOSION
public static final Effect VOID_FOG
public static final Effect SMALL_SMOKE
public static final Effect CLOUD
public static final Effect COLOURED_DUST
public static final Effect SNOWBALL_BREAK
public static final Effect WATERDRIP
public static final Effect LAVADRIP
public static final Effect SNOW_SHOVEL
public static final Effect SLIME
public static final Effect HEART
public static final Effect VILLAGER_THUNDERCLOUD
public static final Effect HAPPY_VILLAGER
public static final Effect LARGE_SMOKE
public static final Effect ITEM_BREAK
public static final Effect TILE_BREAK
public static final Effect TILE_DUST
public static Effect[] values()
for (Effect c : Effect.values()) System.out.println(c);
public static Effect valueOf(String name)
name
- the name of the enum constant to be returned.IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is null@Deprecated public int getId()
public String getName()
public Effect.Type getType()
public Class<?> getData()
@Deprecated public static Effect getById(int id)
id
- ID of the Effect to returnCopyright © 2016. All rights reserved.