public static class Player.Spigot extends Entity.Spigot
Constructor and Description |
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Player.Spigot() |
Modifier and Type | Method and Description |
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boolean |
getCollidesWithEntities()
Gets whether the player collides with entities
|
Set<Player> |
getHiddenPlayers()
Gets all players hidden with
Player.hidePlayer(org.bukkit.entity.Player) . |
String |
getLocale()
Gets player locale language.
|
InetSocketAddress |
getRawAddress()
Gets the connection address of this player, regardless of whether it
has been spoofed or not.
|
void |
playEffect(Location location,
Effect effect,
int id,
int data,
float offsetX,
float offsetY,
float offsetZ,
float speed,
int particleCount,
int radius) |
void |
respawn()
Respawns the player if dead.
|
void |
sendMessage(net.md_5.bungee.api.chat.BaseComponent... components)
Sends an array of components as a single message to the player
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void |
sendMessage(net.md_5.bungee.api.chat.BaseComponent component)
Sends the component to the player
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void |
setCollidesWithEntities(boolean collides)
Sets whether the player collides with entities
|
isInvulnerable
public InetSocketAddress getRawAddress()
public void playEffect(Location location, Effect effect, int id, int data, float offsetX, float offsetY, float offsetZ, float speed, int particleCount, int radius)
public boolean getCollidesWithEntities()
public void setCollidesWithEntities(boolean collides)
collides
- whether the player should collide with entities or
not.public void respawn()
public String getLocale()
public Set<Player> getHiddenPlayers()
Player.hidePlayer(org.bukkit.entity.Player)
.public void sendMessage(net.md_5.bungee.api.chat.BaseComponent component)
component
- the components to sendpublic void sendMessage(net.md_5.bungee.api.chat.BaseComponent... components)
components
- the components to sendCopyright © 2016. All rights reserved.