Interface Wolf

All Superinterfaces:
Ageable, Animals, Attributable, Breedable, CommandSender, Creature, Damageable, Entity, LivingEntity, Lootable, Metadatable, Mob, Nameable, Permissible, PersistentDataHolder, ProjectileSource, ServerOperator, Sittable, Tameable

public interface Wolf extends Tameable, Sittable
Represents a Wolf
  • Method Details

    • isAngry

      boolean isAngry()
      Checks if this wolf is angry
      Returns:
      Anger true if angry
    • setAngry

      void setAngry(boolean angry)
      Sets the anger of this wolf.

      An angry wolf can not be fed or tamed.

      Parameters:
      angry - true if angry
      See Also:
    • getCollarColor

      @NotNull DyeColor getCollarColor()
      Get the collar color of this wolf
      Returns:
      the color of the collar
    • setCollarColor

      void setCollarColor(@NotNull DyeColor color)
      Set the collar color of this wolf
      Parameters:
      color - the color to apply
    • isWet

      boolean isWet()
      Gets whether the wolf is wet
      Returns:
      Whether the wolf is wet
    • getTailAngle

      float getTailAngle()
      Gets the wolf's tail angle in radians
      Returns:
      The angle of the wolf's tail in radians
    • isInterested

      boolean isInterested()
      Gets if the wolf is interested
      Returns:
      Whether the wolf is interested
    • setInterested

      void setInterested(boolean interested)
      Set wolf to be interested
      Parameters:
      interested - Whether the wolf is interested
    • getVariant

      @NotNull Wolf.Variant getVariant()
      Get the variant of this wolf.
      Returns:
      wolf variant
    • setVariant

      void setVariant(@NotNull Wolf.Variant variant)
      Set the variant of this wolf.
      Parameters:
      variant - wolf variant