Uses of Package
org.bukkit.block.data
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a
world
,
including special states.Generalized BlockData classes.
Specific BlockData classes relevant to only a given block or set of blocks.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Classes to facilitate
world
generation
implementation.The interfaces used when manipulating extra data can can be stored inside
item stacks
.-
-
-
ClassDescriptionThe half of a vertically bisected block.The face to which a switch type block is stuck.The different types of shapes a rail block can occupy.
-
ClassDescription'age' represents the different growth stages that a crop-like block can go through.'power' represents the redstone power level currently being emitted or transmitted via this block.'attached' denotes whether a tripwire hook or string forms a complete tripwire circuit and is ready to trigger.'half' denotes which half of a two block tall material this block is.'facing' represents the face towards which the block is pointing.'face' represents the face to which a lever or button is stuck.'lit' denotes whether this block (either a redstone torch or furnace) is currently lit - that is not burned out.This class encompasses the 'north', 'east', 'south', 'west', 'up', 'down' boolean flags which are used to set which faces of the block textures are displayed on.'open' denotes whether this door-like block is currently opened.'axis' represents the axis along whilst this block is oriented.'powered' indicates whether this block is in the powered state or not, i.e.'shape' represents the current layout of a minecart rail.'rotation' represents the current rotation of this block.'waterlogged' denotes whether this block has fluid in it.
-
-
-
-
-