Package org.bukkit.event.block
package org.bukkit.event.block
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ClassDescriptionCalled when a block is broken by a player.Called when a block is destroyed as a result of being burnt by fire.Called when we try to place a block, to see if we can build it here or not.Called when an ItemStack is successfully cooked in a block.Called when a block is damaged by a player.Called when an equippable item is dispensed from a block and equipped on a nearby entity.Called when an item is dispensed from a block.Called if a block broken by a player drops an item.Represents a block related event.An event that's called when a block yields experience.Called when a block explodesCalled when a block fades, melts or disappears based on world conditionsCalled with the block changes resulting from a player fertilizing a given block with bonemeal.Called when a block is formed or spreads based on world conditions.Represents events with a source block and a destination block, currently only applies to liquid (lava and water) and teleporting dragon eggs.Called when a block grows naturally in the world.Called when a block is ignited.Fired when a single block placement action of a player triggers the creation of multiple blocks(e.g.Thrown when a block physics check is called.Called when a piston block is triggeredCalled when a piston extendsCalled when a piston retractsCalled when a block is placed by a player.Called when a redstone current changesEvent fired when a dispenser shears a nearby sheep.Called when a block spreads based on world conditions.Called when a block is formed by entities.Called when the fluid level of a block changes due to changes in adjacent blocks.Called when leaves are decaying naturally.Called when the moisture level of a soil block changes.Called when a note block is being played through player interaction or a redstone current.Called when a sign is changed by a player.Called when a sponge absorbs water from the world.
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Enum ClassDescriptionAn enum to specify the cause of the ignite