public class PlayerSpawnLocationEvent extends PlayerEvent
Event.Resultplayer| Constructor | Description | 
|---|---|
| PlayerSpawnLocationEvent(@NotNull Player who,
                        @NotNull Location spawnLocation) | 
| Modifier and Type | Method | Description | 
|---|---|---|
| static @NotNull HandlerList | getHandlerList() | |
| @NotNull HandlerList | getHandlers() | |
| @NotNull Location | getSpawnLocation() | Gets player's spawn location. | 
| void | setSpawnLocation(@NotNull Location location) | Sets player's spawn location. | 
getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayer@NotNull public @NotNull Location getSpawnLocation()
OfflinePlayer.hasPlayedBefore(), it's going to default to the location inside player.dat file.
 For new players, the default spawn location is spawn of the main Bukkit world.public void setSpawnLocation(@NotNull
                             @NotNull Location location)
location - the spawn location@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
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