public class PlayerItemBreakEvent extends PlayerEvent
The item that's breaking will exist in the inventory with a stack size of 0. After the event, the item's durability will be reset to 0.
Event.Resultplayer| Constructor | Description | 
|---|---|
| PlayerItemBreakEvent(@NotNull Player player,
                    @NotNull ItemStack brokenItem) | 
| Modifier and Type | Method | Description | 
|---|---|---|
| @NotNull ItemStack | getBrokenItem() | Gets the item that broke | 
| static @NotNull HandlerList | getHandlerList() | |
| @NotNull HandlerList | getHandlers() | 
getEventName, isAsynchronousclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetPlayer@NotNull public @NotNull ItemStack getBrokenItem()
@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
Copyright © 2020. All rights reserved.