CommandSender, Entity, Metadatable, Nameable, Permissible, PersistentDataHolder, ServerOperatorpublic interface Firework extends Entity
Entity.Spigot| Modifier and Type | Method | Description | 
|---|---|---|
| void | detonate() | Cause this firework to explode at earliest opportunity, as if it has no
 remaining fuse. | 
| @NotNull FireworkMeta | getFireworkMeta() | Get a copy of the fireworks meta | 
| boolean | isShotAtAngle() | Gets if the firework was shot at an angle (i.e. | 
| void | setFireworkMeta(@NotNull FireworkMeta meta) | Apply the provided meta to the fireworks | 
| void | setShotAtAngle(boolean shotAtAngle) | Sets if the firework was shot at an angle (i.e. | 
getName, sendMessage, sendMessageaddPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetCustomName, setCustomNameaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentgetPersistentDataContainerisOp, setOp@NotNull @NotNull FireworkMeta getFireworkMeta()
void setFireworkMeta(@NotNull
                     @NotNull FireworkMeta meta)
meta - The FireworkMeta to applyvoid detonate()
boolean isShotAtAngle()
void setShotAtAngle(boolean shotAtAngle)
shotAtAngle - the new shotAtAngleCopyright © 2020. All rights reserved.