CommandSender
, Entity
, Metadatable
, Nameable
, Permissible
, PersistentDataHolder
, Projectile
, ServerOperator
Arrow
, SpectralArrow
, TippedArrow
, Trident
public interface AbstractArrow extends Projectile
Modifier and Type | Interface | Description |
---|---|---|
static class |
AbstractArrow.PickupStatus |
Represents the pickup status of this arrow.
|
Entity.Spigot
Modifier and Type | Method | Description |
---|---|---|
@Nullable Block |
getAttachedBlock() |
Gets the block to which this arrow is attached.
|
double |
getDamage() |
Gets the base amount of damage this arrow will do.
|
int |
getKnockbackStrength() |
Gets the knockback strength for an arrow, which is the
KnockBack level
of the bow that shot it. |
@NotNull AbstractArrow.PickupStatus |
getPickupStatus() |
Gets the current pickup status of this arrow.
|
int |
getPierceLevel() |
Gets the number of times this arrow can pierce through an entity.
|
boolean |
isCritical() |
Gets whether this arrow is critical.
|
boolean |
isInBlock() |
Gets whether this arrow is in a block or not.
|
boolean |
isShotFromCrossbow() |
Gets if this arrow was shot from a crossbow.
|
void |
setCritical(boolean critical) |
Sets whether or not this arrow should be critical.
|
void |
setDamage(double damage) |
Sets the base amount of damage this arrow will do.
|
void |
setKnockbackStrength(int knockbackStrength) |
Sets the knockback strength for an arrow.
|
void |
setPickupStatus(@NotNull AbstractArrow.PickupStatus status) |
Sets the current pickup status of this arrow.
|
void |
setPierceLevel(int pierceLevel) |
Sets the number of times this arrow can pierce through an entity.
|
void |
setShotFromCrossbow(boolean shotFromCrossbow) |
Sets if this arrow was shot from a crossbow.
|
getName, sendMessage, sendMessage
addPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport
getMetadata, hasMetadata, removeMetadata, setMetadata
getCustomName, setCustomName
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
getPersistentDataContainer
doesBounce, getShooter, setBounce, setShooter
isOp, setOp
int getKnockbackStrength()
KnockBack
level
of the bow that shot it.void setKnockbackStrength(int knockbackStrength)
knockbackStrength
- the knockback strength valuedouble getDamage()
0.5 * (1 + power level)
added for arrows fired from
enchanted bows.void setDamage(double damage)
damage
- new damage amountint getPierceLevel()
void setPierceLevel(int pierceLevel)
pierceLevel
- new pierce levelboolean isCritical()
Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
void setCritical(boolean critical)
critical
- whether or not it should be criticalboolean isInBlock()
Arrows in a block are motionless and may be picked up by players.
@Nullable @Nullable Block getAttachedBlock()
@NotNull @NotNull AbstractArrow.PickupStatus getPickupStatus()
void setPickupStatus(@NotNull @NotNull AbstractArrow.PickupStatus status)
status
- new pickup status of this arrow.boolean isShotFromCrossbow()
void setShotFromCrossbow(boolean shotFromCrossbow)
shotFromCrossbow
- if shot from a crossbowCopyright © 2020. All rights reserved.