Serializable
, Comparable<Difficulty>
public enum Difficulty extends Enum<Difficulty>
Enum Constant | Description |
---|---|
EASY |
Hostile mobs spawn, enemies deal less damage than on normal difficulty,
the hunger bar does deplete and starving deals up to 5 hearts of
damage.
|
HARD |
Hostile mobs spawn, enemies deal greater damage than on normal
difficulty, the hunger bar does deplete and starving can kill players.
|
NORMAL |
Hostile mobs spawn, enemies deal normal amounts of damage, the hunger
bar does deplete and starving deals up to 9.5 hearts of damage.
|
PEACEFUL |
Players regain health over time, hostile mobs don't spawn, the hunger
bar does not deplete.
|
Modifier and Type | Method | Description |
---|---|---|
static @Nullable Difficulty |
getByValue(int value) |
Deprecated.
Magic value
|
int |
getValue() |
Deprecated.
Magic value
|
static Difficulty |
valueOf(String name) |
Returns the enum constant of this type with the specified name.
|
static Difficulty[] |
values() |
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final Difficulty PEACEFUL
public static final Difficulty EASY
public static final Difficulty NORMAL
public static final Difficulty HARD
public static Difficulty[] values()
for (Difficulty c : Difficulty.values()) System.out.println(c);
public static Difficulty valueOf(String name)
name
- the name of the enum constant to be returned.IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is null@Deprecated public int getValue()
@Deprecated @Nullable public static @Nullable Difficulty getByValue(int value)
value
- Value to checkDifficulty
with the given value, or null if
it doesn't existCopyright © 2020. All rights reserved.