AbstractHorse, Ageable, Ambient, Animals, Bat, Blaze, CaveSpider, Chest, ChestedHorse, Chicken, Cod, Cow, Creature, Creeper, Dispenser, Dolphin, Donkey, Dropper, Drowned, ElderGuardian, Enderman, Endermite, Evoker, Fish, Flying, Ghast, Giant, Golem, Guardian, Hopper, HopperMinecart, Horse, Husk, Illager, Illusioner, IronGolem, Llama, MagmaCube, Mob, Monster, Mule, MushroomCow, NPC, Ocelot, Parrot, Phantom, Pig, PigZombie, PolarBear, PufferFish, Rabbit, Salmon, Sheep, Shulker, ShulkerBox, Silverfish, Skeleton, SkeletonHorse, Slime, Snowman, Spellcaster, Spider, Squid, StorageMinecart, Stray, TropicalFish, Turtle, Vex, Villager, Vindicator, WaterMob, Witch, Wither, WitherSkeleton, Wolf, Zombie, ZombieHorse, ZombieVillagerpublic interface Lootable
| Modifier and Type | Method | Description |
|---|---|---|
LootTable |
getLootTable() |
Gets the Loot Table attached to this block or entity.
|
long |
getSeed() |
Get the Loot Table's seed.
|
void |
setLootTable(LootTable table) |
Set the loot table for a container or entity.
|
void |
setSeed(long seed) |
Set the seed used when this Loot Table generates loot.
|
void setLootTable(@Nullable
LootTable table)
LootTables.EMPTY to
clear a LootTable.@Nullable LootTable getLootTable()
void setSeed(long seed)
seed - the seed to used to generate loot. Default is 0.long getSeed()
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