PlayerDeathEventpublic class EntityDeathEvent extends EntityEvent
Event.Resultentity| Constructor | Description |
|---|---|
EntityDeathEvent(LivingEntity entity,
List<ItemStack> drops) |
|
EntityDeathEvent(LivingEntity what,
List<ItemStack> drops,
int droppedExp) |
| Modifier and Type | Method | Description |
|---|---|---|
int |
getDroppedExp() |
Gets how much EXP should be dropped from this death.
|
List<ItemStack> |
getDrops() |
Gets all the items which will drop when the entity dies
|
LivingEntity |
getEntity() |
Returns the Entity involved in this event
|
static HandlerList |
getHandlerList() |
|
HandlerList |
getHandlers() |
|
void |
setDroppedExp(int exp) |
Sets how much EXP should be dropped from this death.
|
getEntityTypegetEventName, isAsynchronouspublic EntityDeathEvent(@NotNull
LivingEntity entity,
@NotNull
List<ItemStack> drops)
public EntityDeathEvent(@NotNull
LivingEntity what,
@NotNull
List<ItemStack> drops,
int droppedExp)
@NotNull public LivingEntity getEntity()
EntityEventgetEntity in class EntityEventpublic int getDroppedExp()
This does not indicate how much EXP should be taken from the entity in question, merely how much should be created after its death.
public void setDroppedExp(int exp)
This does not indicate how much EXP should be taken from the entity in question, merely how much should be created after its death.
exp - Amount of EXP to drop.@NotNull public List<ItemStack> getDrops()
@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
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