| Package | Description |
|---|---|
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.event.player | |
| org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
| org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks. |
| Class | Description |
|---|---|
| FireworkMeta |
Represents a
Material.FIREWORK and its effects. |
| Class | Description |
|---|---|
| BookMeta |
Represents a book (
Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK) that can have a title, an author, and pages. |
| Class | Description |
|---|---|
| ItemMeta |
This type represents the storage mechanism for auxiliary item data.
|
| Class | Description |
|---|---|
| BookMeta |
Represents a book (
Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK) that can have a title, an author, and pages. |
| BookMeta.Generation |
Represents the generation (or level of copying) of a written book
|
| BookMeta.Spigot | |
| EnchantmentStorageMeta |
EnchantmentMeta is specific to items that can store enchantments, as
opposed to being enchanted.
|
| FireworkEffectMeta |
Represents a meta that can store a single FireworkEffect.
|
| FireworkMeta |
Represents a
Material.FIREWORK and its effects. |
| ItemMeta |
This type represents the storage mechanism for auxiliary item data.
|
| ItemMeta.Spigot | |
| KnowledgeBookMeta | |
| LeatherArmorMeta |
Represents leather armor (
Material.LEATHER_BOOTS, Material.LEATHER_CHESTPLATE, Material.LEATHER_HELMET, or Material.LEATHER_LEGGINGS) that can be colored. |
| MapMeta |
Represents a map that can be scalable.
|
| PotionMeta |
Represents a potion or item that can have custom effects.
|
| Repairable |
Represents an item that can be repaired at an anvil.
|
| SkullMeta |
Represents a skull (
Material.SKULL_ITEM) that can have an owner. |
| SpawnEggMeta |
Represents a
Material.MONSTER_EGG and it's spawned type. |
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