public abstract class ChunkGenerator extends Object
Modifier and Type | Class and Description |
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static interface |
ChunkGenerator.BiomeGrid
Interface to biome section for chunk to be generated: initialized with
default values for world type and seed.
|
static interface |
ChunkGenerator.ChunkData
Data for a Chunk.
|
Constructor and Description |
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ChunkGenerator() |
Modifier and Type | Method and Description |
---|---|
boolean |
canSpawn(World world,
int x,
int z)
Tests if the specified location is valid for a natural spawn position
|
protected ChunkGenerator.ChunkData |
createChunkData(World world)
Create a ChunkData for a world.
|
byte[] |
generate(World world,
Random random,
int x,
int z)
Deprecated.
|
byte[][] |
generateBlockSections(World world,
Random random,
int x,
int z,
ChunkGenerator.BiomeGrid biomes)
Deprecated.
Magic value
|
ChunkGenerator.ChunkData |
generateChunkData(World world,
Random random,
int x,
int z,
ChunkGenerator.BiomeGrid biome)
Shapes the chunk for the given coordinates.
|
short[][] |
generateExtBlockSections(World world,
Random random,
int x,
int z,
ChunkGenerator.BiomeGrid biomes)
Deprecated.
Magic value
|
List<BlockPopulator> |
getDefaultPopulators(World world)
Gets a list of default
BlockPopulator s to apply to a given
world |
Location |
getFixedSpawnLocation(World world,
Random random)
Gets a fixed spawn location to use for a given world.
|
@Deprecated public byte[] generate(World world, Random random, int x, int z)
@Deprecated public short[][] generateExtBlockSections(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biomes)
As of 1.2, chunks are represented by a vertical array of chunk sections, each of which is 16 x 16 x 16 blocks. If a section is empty (all zero), the section does not need to be supplied, reducing memory usage.
This method must return a short[][] array in the following format:
short[][] result = new short[world-height / 16][];Each section
(sectionID = (Y>>4))
that has blocks needs to be allocated
space for the 4096 blocks in that section:
result[sectionID] = new short[4096];while sections that are not populated can be left null.
Setting a block at X, Y, Z within the chunk can be done with the following mapping function:
void setBlock(short[][] result, int x, int y, int z, short blkid) {while reading a block ID can be done with the following mapping function:if (result[y >> 4] == null) {} {@code result[y >> 4] = new short[4096];}
result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;
}
short getBlock(short[][] result, int x, int y, int z) {while sections that are not populated can be left null.if (result[y >> 4] == null) {} return (short)0;
return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
}
Setting a block at X, Y, Z within the chunk can be done with the following mapping function:
void setBlock(short[][] result, int x, int y, int z, short blkid) {while reading a block ID can be done with the following mapping function:if (result[y >> 4) == null) {} {@code result[y >> 4] = new short[4096];}
result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;
}
short getBlock(short[][] result, int x, int y, int z) {if (result[y >> 4) == null) {} return (short)0;
return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
}
Note that this method should never attempt to get the Chunk at the passed coordinates, as doing so may cause an infinite loop
Note generators that do not return block IDs above 255 should not implement this method, or should have it return null (which will result in the generateBlockSections() method being called).
world
- The world this chunk will be used forrandom
- The random generator to usex
- The X-coordinate of the chunkz
- The Z-coordinate of the chunkbiomes
- Proposed biome values for chunk - can be updated by
generator@Deprecated public byte[][] generateBlockSections(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biomes)
As of 1.2, chunks are represented by a vertical array of chunk sections, each of which is 16 x 16 x 16 blocks. If a section is empty (all zero), the section does not need to be supplied, reducing memory usage.
This method must return a byte[][] array in the following format:
byte[][] result = new byte[world-height / 16][];Each section
(sectionID = (Y>>4))
that has blocks needs to be allocated
space for the 4096 blocks in that section:
result[sectionID] = new byte[4096];while sections that are not populated can be left null.
Setting a block at X, Y, Z within the chunk can be done with the following mapping function:
void setBlock(byte[][] result, int x, int y, int z, byte blkid) {while reading a block ID can be done with the following mapping function:if (result[y >> 4) == null) {} {@code result[y >> 4] = new byte[4096];}
result[y >> 4][((y & 0xF) << 8) | (z << 4) | x] = blkid;
}
byte getBlock(byte[][] result, int x, int y, int z) {Note that this method should never attempt to get the Chunk at the passed coordinates, as doing so may cause an infinite loopif (result[y >> 4) == null) {} return (byte)0;
return result[y >> 4][((y & 0xF) << 8) | (z << 4) | x];
}
world
- The world this chunk will be used forrandom
- The random generator to usex
- The X-coordinate of the chunkz
- The Z-coordinate of the chunkbiomes
- Proposed biome values for chunk - can be updated by
generatorpublic ChunkGenerator.ChunkData generateChunkData(World world, Random random, int x, int z, ChunkGenerator.BiomeGrid biome)
Notes:
This method should never attempt to get the Chunk at the passed coordinates, as doing so may cause an infinite loop
This method should never modify a ChunkData after it has been returned.
This method must return a ChunkData returned by createChunkData(org.bukkit.World)
world
- The world this chunk will be used forrandom
- The random generator to usex
- The X-coordinate of the chunkz
- The Z-coordinate of the chunkbiome
- Proposed biome values for chunk - can be updated by
generatorprotected final ChunkGenerator.ChunkData createChunkData(World world)
world
- the world the ChunkData is forpublic boolean canSpawn(World world, int x, int z)
world
- The world we're testing onx
- X-coordinate of the block to testz
- Z-coordinate of the block to testpublic List<BlockPopulator> getDefaultPopulators(World world)
BlockPopulator
s to apply to a given
worldworld
- World to apply topublic Location getFixedSpawnLocation(World world, Random random)
A null value is returned if a world should not use a fixed spawn point, and will instead attempt to find one randomly.
world
- The world to locate a spawn point forrandom
- Random generator to use in the calculationCopyright © 2017. All rights reserved.