public interface Arrow extends Projectile
| Modifier and Type | Interface and Description |
|---|---|
static class |
Arrow.PickupStatus
Represents the pickup status of this arrow.
|
static class |
Arrow.Spigot |
| Modifier and Type | Method and Description |
|---|---|
int |
getKnockbackStrength()
Gets the knockback strength for an arrow, which is the
KnockBack level
of the bow that shot it. |
Arrow.PickupStatus |
getPickupStatus()
Gets the current pickup status of this arrow.
|
boolean |
isCritical()
Gets whether this arrow is critical.
|
void |
setCritical(boolean critical)
Sets whether or not this arrow should be critical.
|
void |
setKnockbackStrength(int knockbackStrength)
Sets the knockback strength for an arrow.
|
void |
setPickupStatus(Arrow.PickupStatus status)
Sets the current pickup status of this arrow.
|
Arrow.Spigot |
spigot() |
_INVALID_getShooter, _INVALID_setShooter, doesBounce, getShooter, setBounce, setShooteraddPassenger, addScoreboardTag, eject, getEntityId, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPortalCooldown, setSilent, setTicksLived, setVelocity, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetName, sendMessage, sendMessageaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentisOp, setOpgetCustomName, setCustomNameint getKnockbackStrength()
KnockBack level
of the bow that shot it.void setKnockbackStrength(int knockbackStrength)
knockbackStrength - the knockback strength valueboolean isCritical()
Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
void setCritical(boolean critical)
critical - whether or not it should be criticalArrow.PickupStatus getPickupStatus()
void setPickupStatus(Arrow.PickupStatus status)
status - new pickup status of this arrow.Arrow.Spigot spigot()
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