Interface MultipleFacing

All Superinterfaces:
BlockData, Cloneable
All Known Subinterfaces:
Fence, Fire, GlassPane, GlowLichen, ResinClump, SculkVein, Tripwire

public interface MultipleFacing extends BlockData
This class encompasses the 'north', 'east', 'south', 'west', 'up', 'down' boolean flags which are used to set which faces of the block textures are displayed on.
Some blocks may not be able to have faces on all directions, use getAllowedFaces() to get all possible faces for this block. It is not valid to call any methods on non-allowed faces.
  • Method Details

    • hasFace

      boolean hasFace(@NotNull BlockFace face)
      Checks if this block has the specified face enabled.
      Parameters:
      face - to check
      Returns:
      if face is enabled
    • setFace

      void setFace(@NotNull BlockFace face, boolean has)
      Set whether this block has the specified face enabled.
      Parameters:
      face - to set
      has - the face
    • getFaces

      @NotNull Set<BlockFace> getFaces()
      Get all of the faces which are enabled on this block.
      Returns:
      all faces enabled
    • getAllowedFaces

      @NotNull Set<BlockFace> getAllowedFaces()
      Gets all of this faces which may be set on this block.
      Returns:
      all allowed faces