Uses of Class
org.bukkit.event.entity.EntityEvent
Package
Description
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Uses of EntityEvent in org.bukkit.event.entity
Modifier and TypeClassDescriptionclass
Called when a lingering potion applies it's effects.class
Called when an arrow enters or exists an entity's body.class
Called when a bat attempts to sleep or wake up from its slumber.class
Called when a creature is spawned into a world.class
Called when a Creeper is struck by lightning.class
Called when an EnderDragon switches controller phase.class
Called when the amount of air an entity has remaining changes.class
Called when anEntity
breaks a doorclass
Called when one Entity breeds with another Entity.class
Called when any Entity changes a block and a more specific event is not available.class
Called when a block causes an entity to combust.class
Called when an entity causes another entity to combust.class
Called when an entity combusts.class
Deprecated.class
Called when an entity is damaged by a blockclass
Called when an entity is damaged by an entityclass
Stores data for damage eventsclass
Thrown whenever a LivingEntity diesclass
Called when an entity stops riding another entity.class
Thrown when an entity creates an item drop.class
Called when anEntity
enters a block and is stored in that block.class
Called when an entity enters love mode.class
Called when a human entity experiences exhaustion.class
Called when an entity explodesclass
Called when an entity interacts with an objectclass
Called when an entity receives knockback from another entity.class
Called when a living entity receives knockback.class
Called when an entity attempts to ride another entity.class
Thrown when a entity picks an item up from the groundclass
Triggered when a entity is created in the world by a player "placing" an item on a block.class
Called when an entity comes into contact with a portalclass
Called when a non-player entity is about to teleport because it is in contact with a portal.class
Called before an entity exits a portal.class
Called when an entity changes its pose.class
Called when a potion effect is modified on an entity.class
Stores data for health-regain eventsclass
Called when anEntity
is removed.class
Called when an entity dies and may have the opportunity to be resurrected.class
Called when a LivingEntity shoots a bow firing an arrowclass
Called when an entity is spawned into a world.class
Called when aSpellcaster
casts a spell.class
Thrown when a LivingEntity is tamedclass
Called when a creature targets or untargets another entityclass
Called when an Entity targets aLivingEntity
and can only target LivingEntity's.class
Thrown when a non-player entity is teleported from one location to another.class
Sent when an entity's gliding status is toggled with an Elytra.class
Sent when an entity's swimming status is toggled.class
Called when an entity is about to be replaced by another entity.class
Called immediately prior to an entity being unleashed.class
Called when a ThrownExpBottle hits and releases experience.class
Called when an entity has made a decision to explode.class
Called when a firework explodes.class
Called when a human entity's food level changesclass
Called when a horse jumps.class
This event is called when aItem
is removed from the world because it has existed for 5 minutes.class
class
Called when an item is spawned into a worldclass
Called when a splash potion hits an areaclass
Stores all data related to the bartering interaction with a piglin.class
Stores data for pigs being zappedclass
Called when a Pig Zombie is angered by another entity.class
Thrown whenever aPlayer
diesclass
Called when a splash potion hits an areaclass
Called when a projectile hits an objectclass
Called when a projectile is launched.class
Called when a sheep's wool is dyedclass
Called when a sheep regrows its woolclass
Called when a Slime splits into smaller Slimes upon deathclass
Called when an entity is spawned into a world by a spawner.class
Called when aStrider
's temperature has changed as a result of entering or exiting blocks it considers warm.class
Called whenever a villager acquires a new trade.class
class
Called when aVillager
is about to restock one of its trades. -
Uses of EntityEvent in org.bukkit.event.player
Modifier and TypeClassDescriptionclass
Called prior to an entity being unleashed due to a player's action.
PortalCreateEvent