Uses of Interface
org.bukkit.block.TileState

Packages that use TileState
Package
Description
Classes used to manipulate the voxels in a world, including special states.
Interfaces for non-voxel objects that can exist in a world, including all players, monsters, projectiles, etc.
  • Uses of TileState in org.bukkit.block

    Subinterfaces of TileState in org.bukkit.block
    Modifier and Type
    Interface
    Description
    interface 
    Represents a captured state of a banner.
    interface 
    Represents a captured state of a Barrel.
    interface 
    Represents a captured state of a beacon.
    interface 
    Deprecated.
    does not provide useful information beyond the material itself
    interface 
    Represents a captured state of a bee hive.
    interface 
    Represents a captured state of Bell.
    interface 
    Represents a captured state of a blast furnace.
    interface 
    Represents a captured state of a brewing stand.
    interface 
    Represents a captured state of suspicious sand or gravel.
    interface 
    Represents a captured state of a calibrated sculk sensor
    interface 
    Represents a captured state of a campfire.
    interface 
    Represents a captured state of a chest.
    interface 
    Represents a captured state of a chiseled bookshelf.
    interface 
    Represents a captured state of a command block.
    interface 
    Represents a captured state of an on / off comparator.
    interface 
    Represents a captured state of a conduit.
    interface 
    Represents a captured state of a container block.
    interface 
    Represents a captured state of a crafter.
    interface 
    Represents a captured state of a creature spawner.
    interface 
    Represents a captured state of a (possibly inverted) daylight detector.
    interface 
    Represents a captured state of a decorated pot.
    interface 
    Represents a captured state of a dispenser.
    interface 
    Represents a captured state of a dropper.
    interface 
    Represents a captured state of an enchanting table.
    interface 
    Represents a captured state of an ender chest.
    interface 
    Represents a captured state of an end gateway.
    interface 
    Represents a captured state of a block which stores entities.
    interface 
    Represents a captured state of a furnace.
    interface 
    Represents a captured state of a hanging sign.
    interface 
    Represents a captured state of a hopper.
    interface 
    Represents a captured state of a jigsaw.
    interface 
    Represents a captured state of a jukebox.
    interface 
    Represents a captured state of a lectern.
    interface 
    Represents a captured state of a sculk catalyst.
    interface 
    Represents a captured state of a sculk sensor
    interface 
    Represents a captured state of a sculk shrieker.
    interface 
    Represents a captured state of a ShulkerBox.
    interface 
    Represents a captured state of either a SignPost or a WallSign.
    interface 
    Represents a captured state of a skull block.
    interface 
    Represents a captured state of a smoker.
    interface 
    Represents a structure block that can save and load blocks from a file.
    interface 
    Deprecated.
    interface 
    Represents a captured state of a trial spawner.
    interface 
    Represents a captured state of a trial spawner.
  • Uses of TileState in org.bukkit.entity

    Methods in org.bukkit.entity with parameters of type TileState
    Modifier and Type
    Method
    Description
    void
    Player.sendBlockUpdate(Location loc, TileState tileState)
    Send a TileState change.