Class HorseJumpEvent

All Implemented Interfaces:
Cancellable

public class HorseJumpEvent extends EntityEvent implements Cancellable
Called when a horse jumps.
  • Constructor Details

  • Method Details

    • isCancelled

      public boolean isCancelled()
      Description copied from interface: Cancellable
      Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
      Specified by:
      isCancelled in interface Cancellable
      Returns:
      true if this event is cancelled
    • setCancelled

      @Deprecated public void setCancelled(boolean cancel)
      Deprecated.
      horse jumping was moved client side.
      Description copied from interface: Cancellable
      Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
      Specified by:
      setCancelled in interface Cancellable
      Parameters:
      cancel - true if you wish to cancel this event
    • getEntity

      @NotNull public AbstractHorse getEntity()
      Description copied from class: EntityEvent
      Returns the Entity involved in this event
      Overrides:
      getEntity in class EntityEvent
      Returns:
      Entity who is involved in this event
    • getPower

      public float getPower()
      Gets the power of the jump.

      Power is a value that defines how much of the horse's jump strength should be used for the jump. Power is effectively multiplied times the horse's jump strength to determine how high the jump is; 0 represents no jump strength while 1 represents full jump strength. Setting power to a value above 1 will use additional jump strength that the horse does not usually have.

      Power does not affect how high the horse is capable of jumping, only how much of its jumping capability will be used in this jump. To set the horse's overall jump strength, see AbstractHorse.setJumpStrength(double).

      Returns:
      jump strength
    • setPower

      @Deprecated public void setPower(float power)
      Deprecated.
      horse jumping was moved client side.
      Sets the power of the jump.

      Jump power can be set to a value above 1.0 which will increase the strength of this jump above the horse's actual jump strength.

      Setting the jump power to 0 will result in the jump animation still playing, but the horse not leaving the ground. Only canceling this event will result in no jump animation at all.

      Parameters:
      power - power of the jump
    • getHandlers

      @NotNull public HandlerList getHandlers()
      Specified by:
      getHandlers in class Event
    • getHandlerList

      @NotNull public static HandlerList getHandlerList()