Package org.bukkit.entity
Class Player.Spigot
java.lang.Object
org.bukkit.command.CommandSender.Spigot
org.bukkit.entity.Entity.Spigot
org.bukkit.entity.Player.Spigot
- Enclosing interface:
- Player
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionbooleanDeprecated.Gets all players hidden withPlayer.hidePlayer(org.bukkit.entity.Player).Gets the connection address of this player, regardless of whether it has been spoofed or not.voidrespawn()Respawns the player if dead.voidsendMessage(BaseComponent component) Sends this sender a chat component.voidsendMessage(BaseComponent... components) Sends an array of components as a single message to the sender.voidsendMessage(ChatMessageType position, UUID sender, BaseComponent component) Sends the component to the specified screen position of this playervoidsendMessage(ChatMessageType position, UUID sender, BaseComponent... components) Sends an array of components as a single message to the specified screen position of this playervoidsendMessage(ChatMessageType position, BaseComponent component) Sends the component to the specified screen position of this playervoidsendMessage(ChatMessageType position, BaseComponent... components) Sends an array of components as a single message to the specified screen position of this playervoidsetCollidesWithEntities(boolean collides) Deprecated.Methods inherited from class org.bukkit.command.CommandSender.Spigot
sendMessage, sendMessage
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Constructor Details
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Spigot
public Spigot()
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Method Details
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getRawAddress
Gets the connection address of this player, regardless of whether it has been spoofed or not.- Returns:
- the player's connection address
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getCollidesWithEntities
Deprecated.Gets whether the player collides with entities- Returns:
- the player's collision toggle state
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setCollidesWithEntities
Deprecated.Sets whether the player collides with entities- Parameters:
collides- whether the player should collide with entities or not.
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respawn
public void respawn()Respawns the player if dead. -
getHiddenPlayers
Gets all players hidden withPlayer.hidePlayer(org.bukkit.entity.Player).- Returns:
- a Set with all hidden players
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sendMessage
Description copied from class:CommandSender.SpigotSends this sender a chat component.- Overrides:
sendMessagein classCommandSender.Spigot- Parameters:
component- the components to send
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sendMessage
Description copied from class:CommandSender.SpigotSends an array of components as a single message to the sender.- Overrides:
sendMessagein classCommandSender.Spigot- Parameters:
components- the components to send
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sendMessage
Sends the component to the specified screen position of this player- Parameters:
position- the screen positioncomponent- the components to send
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sendMessage
Sends an array of components as a single message to the specified screen position of this player- Parameters:
position- the screen positioncomponents- the components to send
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sendMessage
public void sendMessage(@NotNull ChatMessageType position, @Nullable UUID sender, @NotNull BaseComponent component) Sends the component to the specified screen position of this player- Parameters:
position- the screen positionsender- the sender of the messagecomponent- the components to send
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sendMessage
public void sendMessage(@NotNull ChatMessageType position, @Nullable UUID sender, @NotNull BaseComponent... components) Sends an array of components as a single message to the specified screen position of this player- Parameters:
position- the screen positionsender- the sender of the messagecomponents- the components to send
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LivingEntity.isCollidable()