Uses of Interface
org.bukkit.inventory.meta.ItemMeta
Package
Description
Classes involved in manipulating player inventories and item interactions.
The interfaces used when manipulating extra data can can be stored inside
item stacks
.-
Uses of ItemMeta in org.bukkit.inventory
Modifier and TypeMethodDescriptionReturns an appropriate item meta for the specified stack.Returns an appropriate item meta for the specified material.ItemFactory.getItemMeta(Material material)
This creates a new item meta for the material.ItemStack.getItemMeta()
Get a copy of this ItemStack'sItemMeta
.Modifier and TypeMethodDescriptionReturns an appropriate item meta for the specified stack.Returns an appropriate item meta for the specified material.boolean
This method is used to compare two item meta data objects.boolean
ItemFactory.isApplicable(ItemMeta meta, ItemStack stack)
This method checks the item meta to confirm that it is applicable (no data lost if applied) to the specified ItemStack.boolean
ItemFactory.isApplicable(ItemMeta meta, Material material)
This method checks the item meta to confirm that it is applicable (no data lost if applied) to the specified Material.boolean
ItemStack.setItemMeta(ItemMeta itemMeta)
Set the ItemMeta of this ItemStack.ItemFactory.updateMaterial(ItemMeta meta, Material material)
Deprecated.for internal use only -
Uses of ItemMeta in org.bukkit.inventory.meta
Modifier and TypeInterfaceDescriptioninterface
interface
interface
interface
Represents a book (Material.WRITABLE_BOOK
orMaterial.WRITTEN_BOOK
) that can have a title, an author, and pages.interface
Represents a compass that can track a specific location.interface
interface
EnchantmentMeta is specific to items that can store enchantments, as opposed to being enchanted.interface
Represents a meta that can store a single FireworkEffect.interface
Represents aMaterial.FIREWORK_ROCKET
and its effects.interface
interface
Represents leather armor (Material.LEATHER_BOOTS
,Material.LEATHER_CHESTPLATE
,Material.LEATHER_HELMET
, orMaterial.LEATHER_LEGGINGS
) that can be colored.interface
Represents a map that can be scalable.interface
Represents a potion or item that can have custom effects.interface
Represents a skull that can have an owner.interface
Represents a spawn egg and it's spawned type.interface
Represents a suspicious stew that can have custom effects.interface
Represents a bucket of tropical fish.