Uses of Enum Class
org.bukkit.Sound
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of Sound in org.bukkit
Modifier and TypeMethodDescriptionSoundGroup.getBreakSound()
Gets the corresponding breaking sound for this group.SoundGroup.getFallSound()
Gets the corresponding fall sound for this group.SoundGroup.getHitSound()
Gets the corresponding hit sound for this group.SoundGroup.getPlaceSound()
Gets the corresponding place sound for this group.SoundGroup.getStepSound()
Gets the corresponding step sound for this group.static Sound
Returns the enum constant of this class with the specified name.static Sound[]
Sound.values()
Returns an array containing the constants of this enum class, in the order they are declared.Modifier and TypeMethodDescriptionvoid
Play a Sound at the provided Location in the Worldvoid
World.playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch)
Play a Sound at the provided Location in the World. -
Uses of Sound in org.bukkit.entity
Modifier and TypeMethodDescriptionvoid
Play a sound for a player at the location.void
Player.playSound(Location location, Sound sound, SoundCategory category, float volume, float pitch)
Play a sound for a player at the location.void
Stop the specified sound from playing.void
Player.stopSound(Sound sound, SoundCategory category)
Stop the specified sound from playing.