Uses of Enum Class
org.bukkit.FluidCollisionMode
Package
Description
The root package of the Bukkit API, contains generalized API classes.
Classes used to manipulate the voxels in a
world
,
including special states.Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.-
Uses of FluidCollisionMode in org.bukkit
Modifier and TypeMethodDescriptionstatic FluidCollisionMode
Returns the enum constant of this class with the specified name.static FluidCollisionMode[]
FluidCollisionMode.values()
Returns an array containing the constants of this enum class, in the order they are declared.Modifier and TypeMethodDescriptionWorld.rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, Predicate<Entity> filter)
Performs a ray trace that checks for both block and entity collisions.World.rayTraceBlocks(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes.World.rayTraceBlocks(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks)
Performs a ray trace that checks for block collisions using the blocks' precise collision shapes. -
Uses of FluidCollisionMode in org.bukkit.block
Modifier and TypeMethodDescriptionBlock.rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for collision with this specific block in its current state using its precise collision shape. -
Uses of FluidCollisionMode in org.bukkit.entity
Modifier and TypeMethodDescriptionLivingEntity.getTargetBlockExact(int maxDistance, FluidCollisionMode fluidCollisionMode)
Gets the block that the living entity has targeted.LivingEntity.rayTraceBlocks(double maxDistance, FluidCollisionMode fluidCollisionMode)
Performs a ray trace that provides information on the targeted block.